Ocarina Of Time 2D FSA
- Author:
- Xfixium
- Last Updated:
- November 27, 2010, 09:34:19 PM
- Tags:
-
oot2d, team dekunutz, ocarina of time, fsa
- Rating:
- 5
- Votes:
- 46
- Views:
- 15161
- Downloads:
- 0
- Progress:
- 5%
- Language:
- Game Maker
- Requirements:
- text.ini, SuperBinary.dll, room binaries
Technical Data:
Resolution: 336 X 240
Dev Tool: Game Maker 8.0
Style: Four Swords Adventure
Story:
Before time was time, three great goddesses decended upon the chaos that was and created the land of Hyrule; Din, goddess of power, Nayru, goddess of wisdom and Farore, the goddess of courage.Din, using great magical flames, created the land, the sea, and all the minerals which would be scattered along the length, breadth and height of this new world; in doing so, she gave this new world the materials it could exist with. Nayru poured out her rich soul and gave the Spirit of Law onto the world, so that rivers would flow and the sun and moon would rise and fall with each day; this allowed Hyrule to have the knowledge by which it could exist. And finally, Farore then created all the lifeforms which would uphold the law, from the tiniest of insects to the largest and most powerful of animals; this gave Hyrule the will to exist.
The three great Goddesses, their labors completed, then departed for the Heavens. However, at the point where the Goddesses left their new creation, they each left behind a golden triangle which contained the essence of their power. This mighty artifact, called the Triforce, though able to grant extremely powerful magic to whoever touched it, was infinitely delicate: if one who did not hold all three aspects of the Triforce - power, wisdom and courage - within perfect balance, the Triforce would split into its three aspects and the person who first touched the Triforce would be left and only one force would remain in his hand: the force which he most believed in. The remaining two aspects would take refuge within the hearts and minds of two who best personified the remaining aspects of the Triforce.
It was for this reason that seven Ancient Sages, at least one representing each of Hyrule's races, decided to hide the Triforce within a hidden Sacred Realm using a complex magical seal. Firstly, the only gate to the Sacred Realm would be the magnificent Temple of Time within Hyrule Town. In order for the magical door to be opened, one would have to hold the three Spiritual Stones of Fire, Water and the Forest. Then, they would have to play the sacred Song of Time on a magical instrument, the Ocarina of Time. Only then would the great stone Door of Time open, to reveal.....the Master Sword, standing within the Pedastal of Time. This was the final key needed to open he gate to the Sacred Realm; only one with a heart and mind devoid of any evil would be able to lift such a blade. This complex seal ensured only the most determined of seekers could have a hope of obtaining the Triforce, and that those who did enter the Sacred Realm could only do so with entirely good intentions.
Though complex, this seal was necessary due to an age-old prophecy: if one with a pure heart obtains the Triforce, Hyrule would be led into a new age of peace and prosperity. But if an evil-hearted person obtained the Triforce, then he would begin a Great Cataclysm. Only the one who held the Master Sword would be able to stand against the man who began the Great Cataclysm.
Current WIP:
The team is currently working on finishing up the sprite work. We are also implementing the newest zfgc mc engine. From there child Link's actions will be programmed. We plan on tackling Queen Ghoma next. There may be a video for that, so stay tuned!
Progress:
Stage 1:
- Menu code. Done
- NPC object interactions. Done
- Dialog box code 100% Done
- Shop dialog code. Done
- Rupee, Heart, Item pick-up code. Done
- Ocarina system code. Done
Stage 2:
- Deku Tree tile design. WIP
- Deku Tree dungeon design. WIP
- Lost Woods design. WIP
- Kokiri Forest design. Done
- Kokiri Forest interior design. WIP
- Hyrule Field design.
- Menu graphics. Done
Stage 3:
- Child Link's actions. WIP
- Enviroment change codes. eg. grass slow down.
- Special effects for any designed areas.
- Code for enemies up to Hyrule Field.
- Platform style code.
Stage 4:
- Cut scenes.
- Misc. interfaces. eg. Title, load, save, name enter.
- Save file format.
- Audio.
Team Dekunutz
Xfixium
Cypras
Ethelon
TomPel
Mamoruanime
DJvenom
noseblunt3
SinkinDevil
darklink45
dotyue
Jeod
Credits:
Cypras - Programmer
Ethelon - Sprites, Room Designer, Concepts
TomPel - Sprites, Room Designer
noseblunt3 - Sprites
DJvenom - Sprites
SinkinDevil - Sprites
Soulja - Sprites
aab - Sprites
.Takam - Sprites
Infini - FSA Graphics
Brown - FSA Tilesets
MaJora - Room Design Reference
Daz123 - Room Design Reference
HelpTheWretched - Sounds
Scripts:
ZFGC GM Minish Cap Engine - 4Sword, Niek
ZFGC Logo - drandula

